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This is where we are right now: developing the detailed business plans. It's not going fast enough for some folks, but this business must last a long time; it must have a solid foundation and all the activities must be coordinated when they happen. Getting together the team of existing companies and starting new ones where we need to takes a lot of careful planning; the project is too precious to do a slipshod job at this point.
Spacecraft Design 2.68 % Software 2.17 % Operations 1.75 % Test 4.62 % Launch Integration 0.26 % Marketing 1.45 % Hardware 24.68 % Launch & Recovery 56.28 % (ouch!)
That's from the latest and worst estimate of the costs. Revisiting the numbers to see how pessimistic we could force ourselves to be, we came up with a total cost for the flight of US$1.421 billion. We got a bit lavish with manpower for design, test, and verification, and assumed no net help from volunteer effort.
The important point here is that costs up to the point we're ready to start acquiring the expensive hardware are only about 25% of the total cost of the flight. We can go a long way with just the money from preflight sales.
We offer fun and adventure, and outright tell people that if they buy our stuff, the profit funds the space flight.
The important point here is that costs up to the point we're ready to start acquiring the expensive hardware are only about 25% of the total cost of the flight. We can go a long way with just the money from preflight sales.
Incidentally, "corporate management" is so high because it includes things like lawyers, business managers, liaison with NASA, etc.
There's an important point hiding in here: That $1.4 billion is not the total capital required to do the project. We can do a rough estimate of that now by making some assumptions. Suppose the average profit returned from the supporting businesses is 5%. (It really varies all over the scale.) Then to raise $1.4 billion, we have to do $28 billion in total sales over a period of about 10 years, or an average of $2.8 billion per year. That's a business roughly 1/3 the size of Disney.
This doesn't mean The Lunar Resources Company needs to be that big; but the total team of all participating companies does. Now, suppose to generate that $28 billion in sales we need 20% of that number in capital. (Another number that varies a lot.) That means we, plus our business partners in other companies, need to burn up $5.6 billion in total capital over the same period of time.
These estimates are very imprecise, but it gives you an idea of the business challenge we're facing. It also might help explain why we're putting a lot of effort into bring established entertainment companies on board instead of trying to grow The Lunar Resources Company from the ground up.
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