ASI W9900771r1.0
#3 March 1987
Section 6.9.2.2.003.of the Artemis Data Book
I remember as a young man too many years ago [1955] my first time in Hudson
Bay Company ( yes, the original Canadian Trading Co. ) department store in
Calgary Alberta. How impressed I was by the great variety of goods imported
from all over the British Commonwealth -- an abundance of choices
unsuspected by the shopper in Milwaukee's Gimbel's or Schuster's of that era. Things
are different now. Today's shopper in any mall in America is confronted with a
bewildering variety of offerings from all over the world. No one is limited
to the goods and services made in his own city or town. Indeed, to be so
limited, even in a great world class city like Chicago, New York, or
Montreal, would be quite a come down.
How will it be for the shopper in a lunar or Martian mall the first few
decades? The settlements will be small, though growing, and "upports" from
Earth's gravity well will be prohibitively expensive. Almost certainly and
without exception, they will be restricted to items, and even to mere
components of items, that are both indispensable on the new worlds and as
yet impossible to manufacture locally. For everything else, the settlers must
be willing to make do with local resources and materials as best they can. No
one ever said pioneering would be easy. The frontier may be exciting, but
like frontiers from time immemorial, it will of necessity have its rough
edges.
Will this mean one style, one color only of dishes, for example? One model,
one color only for radios, stereos, and television sets? Only one style and
color of sofa or chair or dresser? Uniform-like sameness in clothing?
Unless we do some resourceful and ingenious planning now the
answer might well be yes; and the consumers' paradise of Earth will have no
counterpart in the consumers' pits on the Moon and Mars. There will simply
be too few people to make more than the simplest variety of goods with no
supplemental selection available through the Sears or any other mail order
catalog.
Two approaches to this problem suggest themselves: one high tech, one low.
For a small factory, changing styles, colors, shapes, etc. of whatever it
makes in order to satisfy a variety of tastes usually involves expensive
dies, molds, etc., and extensive down-time for setup changes. The
challenge here is to design production equipment which is set-up friendly so
that limited runs can be made on a dial-a-style or insert-a-card basis with
little loss in efficiency. Some modern production facilities on Earth are
already being designed in the fashion. I am not privileged to
work at one. In this way, just as one can dial a pretty pattern by the turn
of a kaleidoscope, a consumer could order a unique set of dishes, for
example, or a unique bolt of fabric. At the least, small production runs in
each of many styles could be made without extra expense. Without
this commitment to design Lunar or Martian factories to produce such
kaleidoscopic product lines, life on the new worlds will be very drab.
[In the decade since this was written, computer aided manufacturing
techniques have indeed made all this possible.]
Remember, the people back on Earth won't care, and governments will give it
bottommost priority. It's up to us to see that such possibilities come to
realization.
The second approach which might work well on some lines of goods or be
available as an alternative choice to the Lunar or Martian consumer is for
the factory to produce (either exclusively or in addition to a regular line)
a line of unfinished goods -- ready for the consumer or venturesome
craftsman to custom finish for him/herself or for resale. Some examples
might be ready-to-glaze ceramic ware, ready-to-upholster furniture frames,
and electronics chases sold without cabinets or with unfinished cabinetry,
ready to dye, print, or otherwise embellish plain fabric bolts. Such
secondary or co-manufacturing or custom craft finishing will likely become
an important part of the frontier economy. And the person with crafting skills
who can take a common ho-hum product and give it a unique and interesting
touch might well enjoy the highest local prestige and social status. Those
who do not have -- or refuse to develop -- the talent to custom finish
purchased raw goods or who lack the income to pay someone else to put such
touches on what they buy, might well be condemned to a home
filled with the dull, boring, and commonplace.
Lunar and Martian society will greatly reflect this totally new set of rules
in the consumer sport of acquiring a satisfying and personality- expressing
collection of goods. On the Moon and Mars will dawn the new golden age of
the artisan and craftsman. A "designer" item on these new worlds will mean
something quite different from on Earth, for it will signify not a mass
produced edition of a product designed by a famous name with high snob
appeal, but rather a line of unfinished goods which have been designed to be easily,
satisfyingly, interestingly, and kaleidoscopically finishable. And so there will be
designer mediums, designer palettes, and designer frames and chases, etc.
The designer who leaves the most scope for unique finish-ability will have the
most honor.
Prospective settlers may be screened and accepted or rejected not only on
the basis of their primary skill and occupation or profession but also on
the basis of what they can contribute by their secondary talents, skills,
hobbies, and avocations. If the new settlements are to avoid terminal
blahs, the population will have to have a very high talent density in comparison
with Earth.
We have already pointed out what we must seek to guarantee in the design of
production equipment shipped to the Moon or Mars. We must also seek to
guarantee a high priority for artistic and craft talent amongst the
selection criteria for prospective settlers.
But we can make their lot far easier by doing some experimenting beforehand
to develop new means of artistic expression limited to the materials and
elements commonplace to the new worlds. Lead, gold, silver, copper, etc.,
are vanishingly present on the Moon, for example. Thus
ceramics cannot use glazes based on the lead oxides; certain kinds of
stained glass will not be producible; new forms of jewelry will have to be
developed; new stains, and paints, and enamels formulated. Pre-clayed soils will be
unavailable for ceramics and water will have to be worked into utterly dry
Lunar soils to make fireable clay, etc. If those of use who are into arts
and crafts here on Earth take Lunar restrictions as a starting point and
through lots of work develop workable new crafts, that will give the
colonists a head start. Without such SOFTWARE predevelopment, any Lunar
civilization founded on hardware alone will surely suffer a fatal morale
collapse. Can you help?
Contents of this issue of Moon Miners' Manifesto
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